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<<TableOfContents()>>
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<<TableOfContents(3)>>

==SDL 1.3 ==
== SDL 1.3 ==
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  . [[http://www.freesoftwaremagazine.com/articles/linux_pdas|The GP2x PDA]]   . [[http://www.freesoftwaremagazine.com/articles/linux_pdas|The GP2x PDA|target="blank"]]
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  . [[http://slashdot.org/askslashdot/01/04/03/1747256.shtml|Game Programming w/ the Simple Direcmedia Layer?]]   . [[http://slashdot.org/askslashdot/01/04/03/1747256.shtml|Game Programming w/ the Simple Directmedia Layer?|target="blank"]]
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  . [[http://linuxdevcenter.com/pub/a/linux/2003/10/23/sdl_anim.html|Animation in SDL: OpenGL]]   . [[http://linuxdevcenter.com/pub/a/linux/2003/10/23/sdl_anim.html|Animation in SDL: OpenGL|target="blank"]]
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  . [[http://linuxdevcenter.com/pub/a/linux/2003/08/07/sdl_anim.html|Animation in SDL: Hardware Surfaces]]   . [[http://linuxdevcenter.com/pub/a/linux/2003/08/07/sdl_anim.html|Animation in SDL: Hardware Surfaces|target="blank"]]
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  . [[http://linuxdevcenter.com/pub/a/linux/2003/05/15/sdl_anim.html|Animation in SDL]]   . [[http://linuxdevcenter.com/pub/a/linux/2003/05/15/sdl_anim.html|Animation in SDL|target="blank"]]
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  . [[http://gameprogrammer.com/sdl.html|Why Use SDL?]]   . [[http://gameprogrammer.com/sdl.html|Why Use SDL?|target="blank"]]
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  . [[http://www.osnews.com/story/1549|Interview with Bill Kendrick of NewBreedSoftware]]   . [[http://www.osnews.com/story/1549|Interview with Bill Kendrick of NewBreedSoftware|target="blank"]]
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  . [[http://www.osnews.com/story/1518|Interview with Michael Speck of LGames]]   . [[http://www.osnews.com/story/1518|Interview with Michael Speck of LGames|target="blank"]]
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  . [[http://www.pyrogon.com/about/diary/2_26_2002.php|The Whys and Hows of Porting Software]]   . [[http://www.pyrogon.com/about/diary/2_26_2002.php|The Whys and Hows of Porting Software|target="blank"]]
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  . [[http://www.gamedev.net/reference/programming/features/sdl2/|The Simple DirectMedia Layer from a Win32 Perspective, Part 2: SDL Video]]   . [[http://www.gamedev.net/reference/programming/features/sdl2/|The Simple DirectMedia Layer from a Win32 Perspective, Part 2: SDL Video|target="blank"]]
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  . [[http://www.gamedev.net/reference/programming/features/sdl1/|The Simple DirectMedia Layer from a Win32 Perspective, Part 1: Setting Up Your System for SDL]]   . [[http://www.gamedev.net/reference/programming/features/sdl1/|The Simple DirectMedia Layer from a Win32 Perspective, Part 1: Setting Up Your System for SDL|target="blank"]]
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  . [[http://www.gamedev.net/reference/programming/features/sdl1/|The Simple DirectMedia Layer from a Win32 Perspective, Part 1: Setting Up Your System for SDL]]   . [[http://www.gamedev.net/reference/programming/features/sdl1/|The Simple DirectMedia Layer from a Win32 Perspective, Part 1: Setting Up Your System for SDL|target="blank"]]
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  . [[http://linuxdevcenter.com/pub/a/linux/2001/09/21/sdl.html|SDL: The DirectX Alternative]]   . [[http://linuxdevcenter.com/pub/a/linux/2001/09/21/sdl.html|SDL: The DirectX Alternative|target="blank"]]
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  . [[http://developers.slashdot.org/article.pl?sid=01/08/18/1537234|Sam Lantinga Slings Some Answers]]   . [[http://developers.slashdot.org/article.pl?sid=01/08/18/1537234|Sam Lantinga Slings Some Answers|target="blank"]]
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  . [[http://news.slashdot.org/article.pl?sid=01/08/10/1736243|Ask Sam Lantinga About SDL On PS2 And More]]   . [[http://news.slashdot.org/article.pl?sid=01/08/10/1736243|Ask Sam Lantinga About SDL On PS2 And More|target="blank"]]
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  . [[http://www15.big.or.jp/~yamamori/sun/tech-linux-2/index_e.html|How to make CD-Rom Bootable SDL Game]]   . [[http://www15.big.or.jp/~yamamori/sun/tech-linux-2/index_e.html|How to make CD-Rom Bootable SDL Game|target="blank"]]
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  . [[http://www.megastep.org/SDL/|Programmer des jeux sous Linux avec SDL]]   . [[http://www.megastep.org/SDL/|Programmer des jeux sous Linux avec SDL|target="blank"]]

Articles Related to SDL

SDL 1.3

[insert links here]

SDL 1.2

None: Articles (last edited 2021-01-04 12:08:38 by jnmnmz)

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