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| * [[http://www.amazon.com/Learn-Making-Games-Charles-Programming/dp/1584504552/ref=sr_1_2?ie=UTF8&s=books&qid=1255150140&sr=8-2|Learn C++ by Making Games|target="blank"]] by Erik Yuzwa | * [[http://www.amazon.com/Learn-Making-Games-Charles-Programming/dp/1584504552/ref=sr_1_2?ie=UTF8&s=books&qid=1255150140&sr=8-2|Learn C++ by Making Games|target="blank"]] by Erik Yuzwa & Francois Dominic Laramee |
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| * [[http://www.amazon.com/Game-Programming-Start-Finish-Development/dp/1584504323/ref=sr_1_1?ie=UTF8&s=books&qid=1255150140&sr=8-1|Game Programming in C++ Start to Finish|target="blank"]] | . ''"The book concludes with an exploration of how to use the Simple Direct``Media Layer to display graphics and handle basic input, sound, linked lists, templates, along with a variety of more advanced topics, including using SDL to create a simple demo."'' ~-(Amazon.com)-~ * [[http://www.amazon.com/Game-Programming-Start-Finish-Development/dp/1584504323/ref=sr_1_1?ie=UTF8&s=books&qid=1255150140&sr=8-1|Game Programming in C++ Start to Finish|target="blank"]] by Erik Yuzwa |
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| . ''"As you work through the book, you’ll build the SuperAsteriodArena game, beginning with engine creation and 3D programming with SDL and OpenGL. From there you’ll move on to animation effects, audio, collision detection, networking, and finalizing the game. A variety of tools are used throughout, including Visual Studio and OpenGL, SDL, Autodesk 3ds Max, and the Audacity sound tool. "'' ~-(Amazon.com)-~ * [[http://www.amazon.com/Teach-Yourself-Games-Programming-Computers/dp/0071544755|Teach Yourself Games Programming]] by Alan Thorne . Check out chapters 4 and 6 especially! . ''"This book provides an overview of game production using C++ and either VC++2005 or Codeblocks and the SDL library."'' ~-(Amazon.com UK)-~ |
Books Related to SDL
Learn C++ by Making Games by Erik Yuzwa & Francois Dominic Laramee
- An introduction to C++, using it to develop games with SDL
"The book concludes with an exploration of how to use the Simple DirectMedia Layer to display graphics and handle basic input, sound, linked lists, templates, along with a variety of more advanced topics, including using SDL to create a simple demo." (Amazon.com)
Game Programming in C++ Start to Finish by Erik Yuzwa
- An introduction to game programming using SDL and OpenGL on Windows.
"As you work through the book, you’ll build the SuperAsteriodArena game, beginning with engine creation and 3D programming with SDL and OpenGL. From there you’ll move on to animation effects, audio, collision detection, networking, and finalizing the game. A variety of tools are used throughout, including Visual Studio and OpenGL, SDL, Autodesk 3ds Max, and the Audacity sound tool. " (Amazon.com)
Teach Yourself Games Programming by Alan Thorne
- Check out chapters 4 and 6 especially!
"This book provides an overview of game production using C++ and either VC++2005 or Codeblocks and the SDL library." (Amazon.com UK)
