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| <<FullSearch(category:CategoryGameController -CategoryEnum -CategoryStruct -SGFunctions)>> | <<FullSearch(category:CategoryGameController -CategoryEnum -CategoryStruct SGFunctions)>> |
DRAFT |
GameController and Joystick Mapping
Include File(s): SDL_gamecontroller.h
Introduction
This category contains functions for handling gamecontrollers and for mapping joysticks to gamecontroller semantics.
Enumerations
Structures
Functions
- SDL_GameControllerAddMapping
- SDL_GameControllerAddMappingsFromFile
- SDL_GameControllerAddMappingsFromRW
- SDL_GameControllerClose
- SDL_GameControllerEventState
- SDL_GameControllerFromInstanceID
- SDL_GameControllerGetAxis
- SDL_GameControllerGetAxisFromString
- SDL_GameControllerGetBindForAxis
- SDL_GameControllerGetBindForButton
- SDL_GameControllerGetButton
- SDL_GameControllerGetButtonFromString
- SDL_GameControllerGetJoystick
- SDL_GameControllerGetStringForAxis
- SDL_GameControllerGetStringForButton
- SDL_GameControllerMapping
- SDL_GameControllerMappingForGUID
- SDL_GameControllerName
- SDL_GameControllerNameForIndex
- SDL_GameControllerOpen
- SDL_GameControllerUpdate
- SDL_IsGameController
