= Force Feedback Support = '''Include File(s):''' [https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_haptic.h SDL_haptic.h] == Introduction == The SDL haptic subsystem allows you to control haptic (force feedback) devices. The basic usage is as follows: 1. Initialize the subsystem (SDL_INIT_HAPTIC) 2. Open a haptic device a. [[SDL_HapticOpen]]() to open from index b. [[SDL_HapticOpenFromJoystick]]() to open from an existing joystick 3. Create an effect ([[SDL_HapticEffect]]) 4. Upload the effect with [[SDL_HapticNewEffect]]() 5. Run the effect with [[SDL_HapticRunEffect]]() 6. (optional) Free the effect with [[SDL_HapticDestroyEffect]]() 7. Close the haptic device with [[SDL_HapticClose]]() == Code Examples == Simple rumble example: SDL_Haptic *haptic; // Open the device haptic = SDL_HapticOpen( 0 ); if (haptic == NULL) return -1; // Initialize simple rumble if (SDL_HapticRumbleInit( haptic ) != 0) return -1; // Play effect at 50% strength for 2 seconds if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0) return -1; SDL_Delay( 2000 ); // Clean up SDL_HapticClose( haptic ); Complete example: int test_haptic( SDL_Joystick * joystick ) { SDL_Haptic *haptic; SDL_HapticEffect effect; int effect_id; // Open the device haptic = SDL_HapticOpenFromJoystick( joystick ); if (haptic == NULL) return -1; // Most likely joystick isn't haptic // See if it can do sine waves if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { SDL_HapticClose(haptic); // No sine effect return -1; } // Create the effect SDL_memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default effect.type = SDL_HAPTIC_SINE; effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates effect.periodic.direction.dir[0] = 18000; // Force comes from south effect.periodic.period = 1000; // 1000 ms effect.periodic.magnitude = 20000; // 20000/32767 strength effect.periodic.length = 5000; // 5 seconds long effect.periodic.attack_length = 1000; // Takes 1 second to get max strength effect.periodic.fade_length = 1000; // Takes 1 second to fade away // Upload the effect effect_id = SDL_HapticNewEffect( haptic, &effect ); // Test the effect SDL_HapticRunEffect( haptic, effect_id, 1 ); SDL_Delay( 5000); // Wait for the effect to finish // We destroy the effect, although closing the device also does this SDL_HapticDestroyEffect( haptic, effect_id ); // Close the device SDL_HapticClose(haptic); return 0; // Success } You can find more information in this blog by Edgar Simo Serra: [http://bobbens.dyndns.org/journal/2010/sdl_haptic/ SDL Haptic In Depth]([https://web.archive.org/web/20130728040700/http://bobbens.dyndns.org/journal/2010/sdl_haptic/ Archive]) == Structures == <> == Functions == <> * [[SDL_HapticCondition]] * [[SDL_HapticConstant]] * [[SDL_HapticCustom]] * [[SDL_HapticDirection]] * [[SDL_HapticEffect]] * [[SDL_HapticLeftRight]] * [[SDL_HapticPeriodic]] * [[SDL_HapticRamp]] ---- CategoryCategory