Raspbian (other Linux distros may work as well).
sudo apt-get install libudev-dev libasound2-dev libdbus-1-dev
You also need the VideoCore binary stuff that ships in /opt/vc for EGL and OpenGL ES 2.x, it usually comes pre-installed, but in any case:
sudo apt-get install libraspberrypi0 libraspberrypi-bin libraspberrypi-dev
If your Pi has NEON support, make sure you add -mfpu=neon to your CFLAGS so that SDL will select some otherwise-disabled highly-optimized code. The original Pi units don't have NEON, the Pi2 probably does, and the Pi3 definitely does.
To cross compile SDL for Raspbian from your desktop machine, you'll need a Raspbian system root and the cross compilation tools. We'll assume these tools will be placed in /opt/rpi-tools
sudo git clone --depth 1 https://github.com/raspberrypi/tools /opt/rpi-tools
You'll also need a Raspbian binary image. Get it from: http://downloads.raspberrypi.org/raspbian_latest After unzipping, you'll get file with a name like: "
export SYSROOT=/opt/rpi-sysroot sudo kpartx -a -v <path_to_raspbian_image>.img sudo mount -o loop /dev/mapper/loop0p2 /mnt sudo cp -r /mnt $SYSROOT sudo apt-get install qemu binfmt-support qemu-user-static sudo cp /usr/bin/qemu-arm-static $SYSROOT/usr/bin sudo mount --bind /dev $SYSROOT/dev sudo mount --bind /proc $SYSROOT/proc sudo mount --bind /sys $SYSROOT/sys
Now, before chrooting into the ARM sysroot, you'll need to apply a workaround, edit $SYSROOT/etc/ld.so.preload and comment out all lines in it.
sudo chroot $SYSROOT apt-get install libudev-dev libasound2-dev libdbus-1-dev libraspberrypi0 libraspberrypi-bin libraspberrypi-dev libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxi-dev libxss-dev exit sudo umount $SYSROOT/dev sudo umount $SYSROOT/proc sudo umount $SYSROOT/sys sudo umount /mnt
There's one more fix required, as the libdl.so symlink uses an absolute path which doesn't quite work in our setup.
sudo rm -rf $SYSROOT/usr/lib/arm-linux-gnueabihf/libdl.so sudo ln -s ../../../lib/arm-linux-gnueabihf/libdl.so.2 $SYSROOT/usr/lib/arm-linux-gnueabihf/libdl.so
The final step is compiling SDL itself.
export CC="/opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux" cd <SDL SOURCE> mkdir -p build;cd build LDFLAGS="-L$SYSROOT/opt/vc/lib" ../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl2-installed --disable-pulseaudio --disable-esd make make install
To be able to deploy this to /usr/local in the Raspbian system you need to fix up a few paths:
perl -w -pi -e "s#$PWD/rpi-sdl2-installed#/usr/local#g;" ./rpi-sdl2-installed/lib/libSDL2.la ./rpi-sdl2-installed/lib/pkgconfig/sdl2.pc ./rpi-sdl2-installed/bin/sdl2-config
If you get sound problems, buffer underruns, etc, run "sudo rpi-update" to update the RPi's firmware. Note that doing so will fix these problems, but it will also render the CMA - Dynamic Memory Split functionality useless.
Also, by default the Raspbian distro configures the GPU RAM at 64MB, this is too low in general, specially if a 1080p TV is hooked up.
See here how to configure this setting: http://elinux.org/RPiconfig
Using a fixed gpu_mem=128 is the best option (specially if you updated the firmware, using CMA probably won't work, at least it's the current case).
Make sure you belong to the "input" group.
sudo usermod -aG input `whoami`
If you notice that ALSA works but there's no audio over HDMI, try adding:
to your config.txt file and reboot.
The Text Input API is supported, with translation of scan codes done via the kernel symbol tables. For this to work, SDL needs access to a valid console. If you notice there's no SDL_TEXTINPUT message being emitted, double check that your app has read access to one of the following:
This is usually not a problem if you run from the physical terminal (as opposed to running from a pseudo terminal, such as via SSH). If running from a PTS, a quick workaround is to run your app as root or add yourself to the tty group, then re-login to the system.
sudo usermod -aG tty `whoami`
The keyboard layout used by SDL is the same as the one the kernel uses. To configure the layout on Raspbian:
sudo dpkg-reconfigure keyboard-configuration
To configure the locale, which controls which keys are interpreted as letters, this determining the CAPS LOCK behavior:
sudo dpkg-reconfigure locales
If you have desktop OpenGL headers installed at build time in your RPi or cross compilation environment, support for it will be built in. However, the chipset does not actually have support for it, which causes issues in certain SDL apps since the presence of OpenGL support supersedes the ES/ES2 variants. The workaround is to disable OpenGL at configuration time:
Or if the application uses the Render functions, you can use the SDL_RENDER_DRIVER environment variable: