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(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Game controller sensor event structure (event.csensor.*)

Header File

Defined in SDL_events.h


typedef struct SDL_ControllerSensorEvent
    Uint32 type;        /**< SDL_CONTROLLERSENSORUPDATE */
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    SDL_JoystickID which; /**< The joystick instance id */
    Sint32 sensor;      /**< The type of the sensor, one of the values of SDL_SensorType */
    float data[3];      /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
    Uint64 timestamp_us; /**< The timestamp of the sensor reading in microseconds, if the hardware provides this information. */
} SDL_ControllerSensorEvent;

CategoryAPI, CategoryAPIStruct, CategoryEvents

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