Get the current state of an axis control on a game controller.
Defined in SDL_gamecontroller.h
extern DECLSPEC Sint16 SDLCALL
SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
SDL_GameController * | gamecontroller | a game controller. |
SDL_GameControllerAxis | axis | an axis index (one of the SDL_GameControllerAxis values). |
(Sint16) Returns axis state (including 0) on success or 0 (also) on failure; call SDL_GetError() for more information.
The axis indices start at index 0.
For thumbsticks, the state is a value ranging from -32768 (up/left) to 32767 (down/right).
Triggers range from 0 when released to 32767 when fully pressed, and never return a negative value. Note that this differs from the value reported by the lower-level SDL_JoystickGetAxis(), which normally uses the full range.
This function is available since SDL 2.0.0.