Get the current state of a finger on a touchpad on a game controller.
Defined in SDL_gamecontroller.h
int SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure);
SDL_GameController * | gamecontroller | a controller. |
int | touchpad | a touchpad. |
int | finger | a finger. |
Uint8 * | state | a pointer filled with the finger state. |
float * | x | a pointer filled with the x position. |
float * | y | a pointer filled with the y position. |
float * | pressure | a pointer filled with pressure value. |
(int) Returns 0 on success or negative on failure.
This function is available since SDL 2.0.14.