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SDL_GameControllerGetTouchpadFinger

Get the current state of a finger on a touchpad on a game controller.

Header File

Defined in SDL_gamecontroller.h

Syntax

int SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure);

Function Parameters

SDL_GameController * gamecontroller a controller.
int touchpad a touchpad.
int finger a finger.
Uint8 * state a pointer filled with the finger state.
float * x a pointer filled with the x position.
float * y a pointer filled with the y position.
float * pressure a pointer filled with pressure value.

Return Value

(int) Returns 0 on success or negative on failure.

Version

This function is available since SDL 2.0.14.


CategoryAPI, CategoryAPIFunction, CategoryGameController


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