Start a rumble effect on a game controller.
Defined in SDL_gamecontroller.h
int SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
SDL_GameController * | gamecontroller | The controller to vibrate. |
Uint16 | low_frequency_rumble | The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF. |
Uint16 | high_frequency_rumble | The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF. |
Uint32 | duration_ms | The duration of the rumble effect, in milliseconds. |
(int) Returns 0, or -1 if rumble isn't supported on this controller.
Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
This function is available since SDL 2.0.9.