Update a game controller's LED color.
Defined in SDL_gamecontroller.h
int SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue);
SDL_GameController * | gamecontroller | The controller to update. |
Uint8 | red | The intensity of the red LED. |
Uint8 | green | The intensity of the green LED. |
Uint8 | blue | The intensity of the blue LED. |
(int) Returns 0, or -1 if this controller does not have a modifiable LED.
This function is available since SDL 2.0.14.