A variable controlling how the 2D render API renders lines.
0 |
Use the default line drawing method (Bresenham's line algorithm as of SDL 2.0.20) |
1 |
Use the driver point API using Bresenham's line algorithm (correct, draws many points) |
2 |
Use the driver line API (occasionally misses line endpoints based on hardware driver quirks, was the default before 2.0.20) |
3 |
Use the driver geometry API (correct, draws thicker diagonal lines) |
This variable should be set when the renderer is created.