Get the implementation dependent name of a joystick.
Defined in SDL_joystick.h
const char* SDL_JoystickName(SDL_Joystick *joystick);
SDL_Joystick * | joystick | the SDL_Joystick obtained from SDL_JoystickOpen(). |
(const char *) Returns the name of the selected joystick. If no name can be found, this function returns NULL; call SDL_GetError() for more information.
This function is available since SDL 2.0.0.