Draw a series of connected lines on the current rendering target at subpixel precision.
int SDL_RenderDrawLinesF(SDL_Renderer * renderer, const SDL_FPoint * points, int count);
|renderer||The renderer which should draw multiple lines.|
|points||The points along the lines|
|count||The number of points, drawing count-1 lines|
Return 0 on success, or -1 on error
This function is available since SDL 2.0.10.