Draw a point on the current rendering target at subpixel precision.
Defined in SDL_render.h
int SDL_RenderDrawPointF(SDL_Renderer * renderer,
float x, float y);
SDL_Renderer * | renderer | The renderer which should draw a point. |
float | x | The x coordinate of the point. |
float | y | The y coordinate of the point. |
(int) Return 0 on success, or -1 on error.
This function is available since SDL 2.0.10.