Draw multiple points on the current rendering target at subpixel precision.
Defined in SDL_render.h
int SDL_RenderDrawPointsF(SDL_Renderer * renderer,
const SDL_FPoint * points,
int count);
SDL_Renderer * | renderer | The renderer which should draw multiple points. |
const SDL_FPoint * | points | The points to draw. |
int | count | The number of points to draw. |
(int) Return 0 on success, or -1 on error.
This function is available since SDL 2.0.10.