Draw a rectangle on the current rendering target at subpixel precision.
Defined in SDL_render.h
int SDL_RenderDrawRectF(SDL_Renderer * renderer,
const SDL_FRect * rect);
SDL_Renderer * | renderer | The renderer which should draw a rectangle. |
const SDL_FRect * | rect | A pointer to the destination rectangle, or NULL to outline the entire rendering target. |
(int) Return 0 on success, or -1 on error.
This function is available since SDL 2.0.10.