SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Draw a rectangle on the current rendering target at subpixel precision.


int SDL_RenderDrawRectF(SDL_Renderer * renderer,
                        const SDL_FRect * rect);

Function Parameters

renderer The renderer which should draw a rectangle.
rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.

Return Value

Return 0 on success, or -1 on error


This function is available since SDL 2.0.10.


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