Get device independent resolution for rendering.
Defined in SDL_render.h
void SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h);
SDL_Renderer * | renderer | a rendering context. |
int * | w | an int to be filled with the width. |
int * | h | an int to be filled with the height. |
When using the main rendering target (eg no target texture is set): this may return 0 for w
and h
if the SDL_Renderer has never had its logical size set by SDL_RenderSetLogicalSize(). Otherwise it returns the logical width and height.
When using a target texture: Never return 0 for w
and h
at first. Then it returns the logical width and height that are set.
This function is available since SDL 2.0.0.