Perform a fast, low quality, stretch blit between two surfaces of the same format.
Defined in SDL_surface.h
int SDL_SoftStretch(SDL_Surface * src,
const SDL_Rect * srcrect,
SDL_Surface * dst,const SDL_Rect * dstrect);
SDL_Surface * | src | the surface to be copied from. |
const SDL_Rect * | srcrect | the rectangle to be copied. |
SDL_Surface * | dst | the surface that is the blit target. |
const SDL_Rect * | dstrect | the rectangle that is copied into. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Please use SDL_BlitScaled() instead.
This function is available since SDL 2.0.0.