Update a rectangle within a planar NV12 or NV21 texture with new pixels.
Defined in SDL_render.h
int SDL_UpdateNVTexture(SDL_Texture * texture,
const SDL_Rect * rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *UVplane, int UVpitch);
SDL_Texture * | texture | the texture to update. |
const SDL_Rect * | rect | a pointer to the rectangle of pixels to update, or NULL to update the entire texture. |
const Uint8 * | Yplane | the raw pixel data for the Y plane. |
int | Ypitch | the number of bytes between rows of pixel data for the Y plane. |
const Uint8 * | UVplane | the raw pixel data for the UV plane. |
int | UVpitch | the number of bytes between rows of pixel data for the UV plane. |
(int) Return 0 on success, or -1 if the texture is not valid.
You can use SDL_UpdateTexture() as long as your pixel data is a contiguous block of NV12/21 planes in the proper order, but this function is available if your pixel data is not contiguous.
This function is available since SDL 2.0.16.