SDL Wiki
(This is the legacy documentation for SDL2, the previous stable version; SDL3 is the current stable version.)

SDL_UpdateNVTexture

Update a rectangle within a planar NV12 or NV21 texture with new pixels.

Header File

Defined in SDL_render.h

Syntax

int SDL_UpdateNVTexture(SDL_Texture * texture,
                         const SDL_Rect * rect,
                         const Uint8 *Yplane, int Ypitch,
                         const Uint8 *UVplane, int UVpitch);

Function Parameters

SDL_Texture * texture the texture to update.
const SDL_Rect * rect a pointer to the rectangle of pixels to update, or NULL to update the entire texture.
const Uint8 * Yplane the raw pixel data for the Y plane.
int Ypitch the number of bytes between rows of pixel data for the Y plane.
const Uint8 * UVplane the raw pixel data for the UV plane.
int UVpitch the number of bytes between rows of pixel data for the UV plane.

Return Value

(int) Return 0 on success, or -1 if the texture is not valid.

Remarks

You can use SDL_UpdateTexture() as long as your pixel data is a contiguous block of NV12/21 planes in the proper order, but this function is available if your pixel data is not contiguous.

Version

This function is available since SDL 2.0.16.


CategoryAPI, CategoryAPIFunction, CategoryRender


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