Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
Defined in SDL_render.h
int SDL_UpdateYUVTexture(SDL_Texture * texture,
const SDL_Rect * rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch);
SDL_Texture * | texture | the texture to update. |
const SDL_Rect * | rect | a pointer to the rectangle of pixels to update, or NULL to update the entire texture. |
const Uint8 * | Yplane | the raw pixel data for the Y plane. |
int | Ypitch | the number of bytes between rows of pixel data for the Y plane. |
const Uint8 * | Uplane | the raw pixel data for the U plane. |
int | Upitch | the number of bytes between rows of pixel data for the U plane. |
const Uint8 * | Vplane | the raw pixel data for the V plane. |
int | Vpitch | the number of bytes between rows of pixel data for the V plane. |
(int) Returns 0 on success or -1 if the texture is not valid; call SDL_GetError() for more information.
You can use SDL_UpdateTexture() as long as your pixel data is a contiguous block of Y and U/V planes in the proper order, but this function is available if your pixel data is not contiguous.
This function is available since SDL 2.0.1.