SDL Wiki
(This is the legacy documentation for SDL2, the previous stable version; SDL3 is the current stable version.)

SDL_UpdateYUVTexture

Update a rectangle within a planar YV12 or IYUV texture with new pixel data.

Header File

Defined in SDL_render.h

Syntax

int SDL_UpdateYUVTexture(SDL_Texture * texture,
                         const SDL_Rect * rect,
                         const Uint8 *Yplane, int Ypitch,
                         const Uint8 *Uplane, int Upitch,
                         const Uint8 *Vplane, int Vpitch);

Function Parameters

SDL_Texture * texture the texture to update.
const SDL_Rect * rect a pointer to the rectangle of pixels to update, or NULL to update the entire texture.
const Uint8 * Yplane the raw pixel data for the Y plane.
int Ypitch the number of bytes between rows of pixel data for the Y plane.
const Uint8 * Uplane the raw pixel data for the U plane.
int Upitch the number of bytes between rows of pixel data for the U plane.
const Uint8 * Vplane the raw pixel data for the V plane.
int Vpitch the number of bytes between rows of pixel data for the V plane.

Return Value

(int) Returns 0 on success or -1 if the texture is not valid; call SDL_GetError() for more information.

Remarks

You can use SDL_UpdateTexture() as long as your pixel data is a contiguous block of Y and U/V planes in the proper order, but this function is available if your pixel data is not contiguous.

Version

This function is available since SDL 2.0.1.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender


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