SDL Wiki
(This function is part of SDL_mixer, a separate library from SDL.)


This is a callback that signifies that a channel has finished all its loops and has completed playback.

Header File

Defined in <SDL_mixer.h>


typedef void (SDLCALL *Mix_EffectDone_t)(int chan, void *udata);


This gets called if the buffer plays out normally, or if you call Mix_HaltChannel(), implicitly stop a channel via Mix_AllocateChannels(), or unregister a callback while it's still playing.

DO NOT EVER call SDL_LockAudio() from your callback function!

CategoryAPI, CategoryAPIDatatype

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