Suspend or resume the whole audio output.
Defined in [<SDL_mixer.h>](https://github.com/libsdl-org/SDL_mixer/blob/SDL2/include/SDL_mixer.h)
void Mix_PauseAudio(int pause_on);
int |
pause_on |
1 to pause audio output, or 0 to resume. |
This function is available since SDL_mixer 2.8.0.