Send data over a non-server socket.
int SDLNet_TCP_Send(TCPsocket sock, const void *data, int len);
|sock||the socket to send data to.|
|data||a pointer to the bytes to send.|
|len||the number of bytes, pointed to by
Returns number of bytes sent, which might be less if there was a problem or connection failure. If the socket is invalid, this function can return -1, but in valid uses it'll return >= 0.
sock must be a valid socket that was created by SDLNet_TCP_Open with a specific address, or SDLNet_TCP_Accept.
This function sends
len bytes, pointed to by
data over the non-server socket
This function returns the actual amount of data sent. If the return value is less than the amount of data sent, then either the remote connection was closed, or an unknown socket error occurred.
This function may block!
This function is available since SDL_net 2.0.0.