SDL port for the Sony Playstation Vita and Sony Playstation TV
Credit to
To build for the PSVita, make sure you have vitasdk and cmake installed and run:
cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
cmake --build build
cmake --install build
-DVIDEO_VITA_PVR=ON
These renderers support 720p and 1080i resolutions. These can be specified with: SDL_SetHint(SDL_HINT_VITA_RESOLUTION, "720");
and SDL_SetHint(SDL_HINT_VITA_RESOLUTION, "1080");
-DVIDEO_VITA_PVR=ON
as long as gl4es4vita is present in your SDK. They support the same resolutions as the gles1/gles2 backends and require specifying SDL_SetHint(SDL_HINT_VITA_PVR_OPENGL, "1");
anytime before video subsystem initialization.-DVIDEO_VITA_PIB=ON
SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
and handle touch events instead. Individual touchscreens can be disabled with: SDL_SetHint(SDL_HINT_VITA_ENABLE_FRONT_TOUCH, "0");
and SDL_SetHint(SDL_HINT_VITA_ENABLE_BACK_TOUCH, "0");