Add to an atomic variable.
Defined in <SDL3/SDL_atomic.h>
int v); Uint32 SDL_AddAtomicU32(SDL_AtomicU32 *a,
SDL_AtomicU32 * | a | a pointer to an SDL_AtomicU32 variable to be modified. |
int | v | the desired value to add or subtract. |
(Uint32) Returns the previous value of the atomic variable.
This function also acts as a full memory barrier.
Note: If you don't know what this function is for, you shouldn't use it!
It is safe to call this function from any thread.
This function is available since SDL 3.4.0.