Binds storage buffers as readonly for use on the compute pipeline.
Defined in <SDL3/SDL_gpu.h>
void SDL_BindGPUComputeStorageBuffers(
SDL_GPUComputePass *compute_pass,
Uint32 first_slot,const *storage_buffers,
SDL_GPUBuffer * Uint32 num_bindings);
SDL_GPUComputePass * | compute_pass | a compute pass handle. |
Uint32 | first_slot | the compute storage buffer slot to begin binding from. |
SDL_GPUBuffer *const * | storage_buffers | an array of storage buffer binding structs. |
Uint32 | num_bindings | the number of storage buffers to bind from the array. |
These buffers must have been created with SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ.
This function is available since SDL 3.1.3.