Blits from a source texture region to a destination texture region.
Defined in <SDL3/SDL_gpu.h>
void SDL_BlitGPUTexture(
SDL_GPUCommandBuffer *command_buffer,const SDL_GPUBlitInfo *info);
SDL_GPUCommandBuffer * | command_buffer | a command buffer. |
const SDL_GPUBlitInfo * | info | the blit info struct containing the blit parameters. |
This function must not be called inside of any pass.
This function is available since SDL 3.1.3.