Perform a tiled blit to a destination surface, which may be of a different format.
Defined in <SDL3/SDL_surface.h>
bool SDL_BlitSurfaceTiled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
SDL_Surface * | src | the SDL_Surface structure to be copied from. |
const SDL_Rect * | srcrect | the SDL_Rect structure representing the rectangle to be copied, or NULL to copy the entire surface. |
SDL_Surface * | dst | the SDL_Surface structure that is the blit target. |
const SDL_Rect * | dstrect | the SDL_Rect structure representing the target rectangle in the destination surface, or NULL to fill the entire surface. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
The pixels in srcrect
will be repeated as many times as needed to completely fill dstrect
.
The same destination surface should not be used from two threads at once. It is safe to use the same source surface from multiple threads.
This function is available since SDL 3.1.3.