Perform a scaled and tiled blit to a destination surface, which may be of a different format.
Defined in <SDL3/SDL_surface.h>
bool SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect);
SDL_Surface * | src | the SDL_Surface structure to be copied from. |
const SDL_Rect * | srcrect | the SDL_Rect structure representing the rectangle to be copied, or NULL to copy the entire surface. |
float | scale | the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles. |
SDL_ScaleMode | scaleMode | scale algorithm to be used. |
SDL_Surface * | dst | the SDL_Surface structure that is the blit target. |
const SDL_Rect * | dstrect | the SDL_Rect structure representing the target rectangle in the destination surface, or NULL to fill the entire surface. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
The pixels in srcrect
will be scaled and repeated as many times as needed to completely fill dstrect
.
The same destination surface should not be used from two threads at once. It is safe to use the same source surface from multiple threads.
This function is available since SDL 3.1.3.