###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_ConvertSurfaceFormat Copy an existing surface to a new surface of the specified format. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_surface.h) ## Syntax ```c SDL_Surface* SDL_ConvertSurfaceFormat(SDL_Surface *surface, SDL_PixelFormatEnum pixel_format); ``` ## Function Parameters | | | | -------------------- | ------------------------------------------------------------ | | **surface** | the existing [SDL_Surface](SDL_Surface) structure to convert | | **pixel_format** | the new pixel format | ## Return Value Returns the new [SDL_Surface](SDL_Surface) structure that is created or NULL if it fails; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This function operates just like [SDL_ConvertSurface](SDL_ConvertSurface)(), but accepts an [SDL_PixelFormatEnum](SDL_PixelFormatEnum) value instead of an [SDL_PixelFormat](SDL_PixelFormat) structure. As such, it might be easier to call but it doesn't have access to palette information for the destination surface, in case that would be important. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_ConvertSurface](SDL_ConvertSurface) * [SDL_ConvertSurfaceFormatAndColorspace](SDL_ConvertSurfaceFormatAndColorspace) * [SDL_DestroySurface](SDL_DestroySurface) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySurface](CategorySurface)