Define an SDL_AudioFormat value.
Defined in <SDL3/SDL_audio.h>
#define SDL_DEFINE_AUDIO_FORMAT(signed, bigendian, flt, size) \
(((Uint16)(signed) << 15) | ((Uint16)(bigendian) << 12) | ((Uint16)(flt) << 8) | ((size) & SDL_AUDIO_MASK_BITSIZE))
signed | 1 for signed data, 0 for unsigned data. |
bigendian | 1 for bigendian data, 0 for littleendian data. |
flt | 1 for floating point data, 0 for integer data. |
size | number of bits per sample. |
Returns a format value in the style of SDL_AudioFormat.
SDL does not support custom audio formats, so this macro is not of much use externally, but it can be illustrative as to what the various bits of an SDL_AudioFormat mean.
For example, SDL_AUDIO_S32LE looks like this:
1, 0, 0, 32) SDL_DEFINE_AUDIO_FORMAT(
It is safe to call this macro from any thread.
This macro is available since SDL 3.1.3.