Destroy the surface associated with the window.
Defined in <SDL3/SDL_video.h>
bool SDL_DestroyWindowSurface(SDL_Window *window);
SDL_Window * | window | the window to update. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.