Draws data using bound graphics state with an index buffer and instancing enabled.
Defined in <SDL3/SDL_gpu.h>
void SDL_DrawGPUIndexedPrimitives(
SDL_GPURenderPass *render_pass,
Uint32 num_indices,
Uint32 num_instances,
Uint32 first_index,
Sint32 vertex_offset, Uint32 first_instance);
SDL_GPURenderPass * | render_pass | a render pass handle. |
Uint32 | num_indices | the number of indices to draw per instance. |
Uint32 | num_instances | the number of instances to draw. |
Uint32 | first_index | the starting index within the index buffer. |
Sint32 | vertex_offset | value added to vertex index before indexing into the vertex buffer. |
Uint32 | first_instance | the ID of the first instance to draw. |
You must not call this function before binding a graphics pipeline.
Note that the first_vertex
and first_instance
parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID). If your shader depends on these variables, the correlating draw call parameter MUST be 0.
This function is available since SDL 3.1.3.