SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_DrawGPUPrimitives

Draws data using bound graphics state.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_DrawGPUPrimitives(
    SDL_GPURenderPass *render_pass,
    Uint32 num_vertices,
    Uint32 num_instances,
    Uint32 first_vertex,
    Uint32 first_instance);

Function Parameters

SDL_GPURenderPass * render_pass a render pass handle.
Uint32 num_vertices the number of vertices to draw.
Uint32 num_instances the number of instances that will be drawn.
Uint32 first_vertex the index of the first vertex to draw.
Uint32 first_instance the ID of the first instance to draw.

Remarks

You must not call this function before binding a graphics pipeline.

Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID). If your shader depends on these variables, the correlating draw call parameter MUST be 0.

Version

This function is available since SDL 3.1.3.


CategoryAPI, CategoryAPIFunction, CategoryGPU


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