###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_EGL_GetCurrentEGLDisplay Get the currently active EGL display. ## Syntax ```c SDL_EGLDisplay SDL_EGL_GetCurrentEGLDisplay(void); ``` ## Return Value Returns the currently active EGL display or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI)