Get the EGL surface associated with the window.
Defined in <SDL3/SDL_video.h>
SDL_EGLSurface SDL_EGL_GetWindowSurface(SDL_Window *window);
SDL_Window * | window | the window to query. |
(SDL_EGLSurface) Returns the EGLSurface pointer associated with the window, or NULL on failure.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.