Note that your application has dynamic shared library dependencies.
Defined in <SDL3/SDL_dlopennote.h>
#define SDL_ELF_NOTE_DLOPEN(feature, description, priority, ...) \
SDL_ELF_NOTE_INTERNAL( \
"[{\"feature\":\"" feature \
"\",\"description\":\"" description \
"\",\"priority\":\"" priority \
"\",\"soname\":" SDL_SONAME_ARRAY(__VA_ARGS__) "}]", \
SDL_ELF_NOTE_UNIQUE_NAME)
You can do this by adding the following to the global scope:
SDL_ELF_NOTE_DLOPEN("png",
"Support for loading PNG images using libpng (required for APNG)",
SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED,"libpng12.so.0"
);
Or if you support multiple versions of a library, you can list them:
// Our app supports SDL1, SDL2, and SDL3 by dynamically loading them
SDL_ELF_NOTE_DLOPEN("SDL",
"Create windows through SDL video backend",
SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED"libSDL-1.2.so.0", "libSDL2-2.0.so.0", "libSDL3.so.0"
);
This macro is available since SDL 3.4.0.