Ends the current compute pass.
Defined in <SDL3/SDL_gpu.h>
void SDL_EndGPUComputePass(
SDL_GPUComputePass *compute_pass);
SDL_GPUComputePass * | compute_pass | a compute pass handle. |
All bound compute state on the command buffer is unset. The compute pass handle is now invalid.
This function is available since SDL 3.1.3.