Ends the given render pass.
Defined in <SDL3/SDL_gpu.h>
void SDL_EndGPURenderPass(
SDL_GPURenderPass *render_pass);
SDL_GPURenderPass * | render_pass | a render pass handle. |
All bound graphics state on the render pass command buffer is unset. The render pass handle is now invalid.
This function is available since SDL 3.1.3.