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SDL_EventType

The types of events that can be delivered.

Header File

Defined in <SDL3/SDL_events.h>

Syntax

typedef enum SDL_EventType
{
    SDL_EVENT_FIRST     = 0,     /**< Unused (do not remove) */

    /* Application events */
    SDL_EVENT_QUIT           = 0x100, /**< User-requested quit */

    /* These application events have special meaning on iOS and Android, see README-ios.md and README-android.md for details */
    SDL_EVENT_TERMINATING,      /**< The application is being terminated by the OS. This event must be handled in a callback set with SDL_AddEventWatch().
                                     Called on iOS in applicationWillTerminate()
                                     Called on Android in onDestroy()
                                */
    SDL_EVENT_LOW_MEMORY,       /**< The application is low on memory, free memory if possible. This event must be handled in a callback set with SDL_AddEventWatch().
                                     Called on iOS in applicationDidReceiveMemoryWarning()
                                     Called on Android in onTrimMemory()
                                */
    SDL_EVENT_WILL_ENTER_BACKGROUND, /**< The application is about to enter the background. This event must be handled in a callback set with SDL_AddEventWatch().
                                     Called on iOS in applicationWillResignActive()
                                     Called on Android in onPause()
                                */
    SDL_EVENT_DID_ENTER_BACKGROUND, /**< The application did enter the background and may not get CPU for some time. This event must be handled in a callback set with SDL_AddEventWatch().
                                     Called on iOS in applicationDidEnterBackground()
                                     Called on Android in onPause()
                                */
    SDL_EVENT_WILL_ENTER_FOREGROUND, /**< The application is about to enter the foreground. This event must be handled in a callback set with SDL_AddEventWatch().
                                     Called on iOS in applicationWillEnterForeground()
                                     Called on Android in onResume()
                                */
    SDL_EVENT_DID_ENTER_FOREGROUND, /**< The application is now interactive. This event must be handled in a callback set with SDL_AddEventWatch().
                                     Called on iOS in applicationDidBecomeActive()
                                     Called on Android in onResume()
                                */

    SDL_EVENT_LOCALE_CHANGED,  /**< The user's locale preferences have changed. */

    SDL_EVENT_SYSTEM_THEME_CHANGED, /**< The system theme changed */

    /* Display events */
    /* 0x150 was SDL_DISPLAYEVENT, reserve the number for sdl2-compat */
    SDL_EVENT_DISPLAY_ORIENTATION = 0x151,   /**< Display orientation has changed to data1 */
    SDL_EVENT_DISPLAY_ADDED,                 /**< Display has been added to the system */
    SDL_EVENT_DISPLAY_REMOVED,               /**< Display has been removed from the system */
    SDL_EVENT_DISPLAY_MOVED,                 /**< Display has changed position */
    SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED,  /**< Display has changed desktop mode */
    SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED,  /**< Display has changed current mode */
    SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED, /**< Display has changed content scale */
    SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED, /**< Display has changed usable bounds */
    SDL_EVENT_DISPLAY_FIRST = SDL_EVENT_DISPLAY_ORIENTATION,
    SDL_EVENT_DISPLAY_LAST = SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED,

    /* Window events */
    /* 0x200 was SDL_WINDOWEVENT, reserve the number for sdl2-compat */
    /* 0x201 was SDL_SYSWMEVENT, reserve the number for sdl2-compat */
    SDL_EVENT_WINDOW_SHOWN = 0x202,     /**< Window has been shown */
    SDL_EVENT_WINDOW_HIDDEN,            /**< Window has been hidden */
    SDL_EVENT_WINDOW_EXPOSED,           /**< Window has been exposed and should be redrawn, and can be redrawn directly from event watchers for this event.
                                             data1 is 1 for live-resize expose events, 0 otherwise. */
    SDL_EVENT_WINDOW_MOVED,             /**< Window has been moved to data1, data2 */
    SDL_EVENT_WINDOW_RESIZED,           /**< Window has been resized to data1xdata2 */
    SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED,/**< The pixel size of the window has changed to data1xdata2 */
    SDL_EVENT_WINDOW_METAL_VIEW_RESIZED,/**< The pixel size of a Metal view associated with the window has changed */
    SDL_EVENT_WINDOW_MINIMIZED,         /**< Window has been minimized */
    SDL_EVENT_WINDOW_MAXIMIZED,         /**< Window has been maximized */
    SDL_EVENT_WINDOW_RESTORED,          /**< Window has been restored to normal size and position */
    SDL_EVENT_WINDOW_MOUSE_ENTER,       /**< Window has gained mouse focus */
    SDL_EVENT_WINDOW_MOUSE_LEAVE,       /**< Window has lost mouse focus */
    SDL_EVENT_WINDOW_FOCUS_GAINED,      /**< Window has gained keyboard focus */
    SDL_EVENT_WINDOW_FOCUS_LOST,        /**< Window has lost keyboard focus */
    SDL_EVENT_WINDOW_CLOSE_REQUESTED,   /**< The window manager requests that the window be closed */
    SDL_EVENT_WINDOW_HIT_TEST,          /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL */
    SDL_EVENT_WINDOW_ICCPROF_CHANGED,   /**< The window's ICC profile has changed */
    SDL_EVENT_WINDOW_DISPLAY_CHANGED,   /**< Window has been moved to display data1 */
    SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED, /**< Window display scale has been changed */
    SDL_EVENT_WINDOW_SAFE_AREA_CHANGED, /**< The window safe area has been changed */
    SDL_EVENT_WINDOW_OCCLUDED,          /**< The window has been occluded */
    SDL_EVENT_WINDOW_ENTER_FULLSCREEN,  /**< The window has entered fullscreen mode */
    SDL_EVENT_WINDOW_LEAVE_FULLSCREEN,  /**< The window has left fullscreen mode */
    SDL_EVENT_WINDOW_DESTROYED,         /**< The window with the associated ID is being or has been destroyed. If this message is being handled
                                             in an event watcher, the window handle is still valid and can still be used to retrieve any properties
                                             associated with the window. Otherwise, the handle has already been destroyed and all resources
                                             associated with it are invalid */
    SDL_EVENT_WINDOW_HDR_STATE_CHANGED, /**< Window HDR properties have changed */
    SDL_EVENT_WINDOW_SETTINGS_CHANGED,  /**< Window settings have changed (on visionOS) */
    SDL_EVENT_WINDOW_FIRST = SDL_EVENT_WINDOW_SHOWN,
    SDL_EVENT_WINDOW_LAST = SDL_EVENT_WINDOW_SETTINGS_CHANGED,

    /* Keyboard events */
    SDL_EVENT_KEY_DOWN        = 0x300, /**< Key pressed */
    SDL_EVENT_KEY_UP,                  /**< Key released */
    SDL_EVENT_TEXT_EDITING,            /**< Keyboard text editing (composition) */
    SDL_EVENT_TEXT_INPUT,              /**< Keyboard text input */
    SDL_EVENT_KEYMAP_CHANGED,          /**< Keymap changed due to a system event such as an
                                            input language or keyboard layout change. */
    SDL_EVENT_KEYBOARD_ADDED,          /**< A new keyboard has been inserted into the system */
    SDL_EVENT_KEYBOARD_REMOVED,        /**< A keyboard has been removed */
    SDL_EVENT_TEXT_EDITING_CANDIDATES, /**< Keyboard text editing candidates */
    SDL_EVENT_SCREEN_KEYBOARD_SHOWN,   /**< The on-screen keyboard has been shown */
    SDL_EVENT_SCREEN_KEYBOARD_HIDDEN,  /**< The on-screen keyboard has been hidden */

    /* Mouse events */
    SDL_EVENT_MOUSE_MOTION    = 0x400, /**< Mouse moved */
    SDL_EVENT_MOUSE_BUTTON_DOWN,       /**< Mouse button pressed */
    SDL_EVENT_MOUSE_BUTTON_UP,         /**< Mouse button released */
    SDL_EVENT_MOUSE_WHEEL,             /**< Mouse wheel motion */
    SDL_EVENT_MOUSE_ADDED,             /**< A new mouse has been inserted into the system */
    SDL_EVENT_MOUSE_REMOVED,           /**< A mouse has been removed */

    /* Joystick events */
    SDL_EVENT_JOYSTICK_AXIS_MOTION  = 0x600, /**< Joystick axis motion */
    SDL_EVENT_JOYSTICK_BALL_MOTION,          /**< Joystick trackball motion */
    SDL_EVENT_JOYSTICK_HAT_MOTION,           /**< Joystick hat position change */
    SDL_EVENT_JOYSTICK_BUTTON_DOWN,          /**< Joystick button pressed */
    SDL_EVENT_JOYSTICK_BUTTON_UP,            /**< Joystick button released */
    SDL_EVENT_JOYSTICK_ADDED,                /**< A new joystick has been inserted into the system */
    SDL_EVENT_JOYSTICK_REMOVED,              /**< An opened joystick has been removed */
    SDL_EVENT_JOYSTICK_BATTERY_UPDATED,      /**< Joystick battery level change */
    SDL_EVENT_JOYSTICK_UPDATE_COMPLETE,      /**< Joystick update is complete */

    /* Gamepad events */
    SDL_EVENT_GAMEPAD_AXIS_MOTION  = 0x650, /**< Gamepad axis motion */
    SDL_EVENT_GAMEPAD_BUTTON_DOWN,          /**< Gamepad button pressed */
    SDL_EVENT_GAMEPAD_BUTTON_UP,            /**< Gamepad button released */
    SDL_EVENT_GAMEPAD_ADDED,                /**< A new gamepad has been inserted into the system */
    SDL_EVENT_GAMEPAD_REMOVED,              /**< A gamepad has been removed */
    SDL_EVENT_GAMEPAD_REMAPPED,             /**< The gamepad mapping was updated */
    SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN,        /**< Gamepad touchpad was touched */
    SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION,      /**< Gamepad touchpad finger was moved */
    SDL_EVENT_GAMEPAD_TOUCHPAD_UP,          /**< Gamepad touchpad finger was lifted */
    SDL_EVENT_GAMEPAD_SENSOR_UPDATE,        /**< Gamepad sensor was updated */
    SDL_EVENT_GAMEPAD_UPDATE_COMPLETE,      /**< Gamepad update is complete */
    SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED,  /**< Gamepad Steam handle has changed */
    SDL_EVENT_GAMEPAD_CAPSENSE_TOUCH,       /**< Gamepad capsense was touched */
    SDL_EVENT_GAMEPAD_CAPSENSE_RELEASE,     /**< Gamepad capsense was released */

    /* Touch events */
    SDL_EVENT_FINGER_DOWN      = 0x700,
    SDL_EVENT_FINGER_UP,
    SDL_EVENT_FINGER_MOTION,
    SDL_EVENT_FINGER_CANCELED,

    /* Pinch events */
    SDL_EVENT_PINCH_BEGIN      = 0x710,     /**< Pinch gesture started */
    SDL_EVENT_PINCH_UPDATE,                 /**< Pinch gesture updated */
    SDL_EVENT_PINCH_END,                    /**< Pinch gesture ended */

    /* 0x800, 0x801, and 0x802 were the Gesture events from SDL2. Do not reuse these values! sdl2-compat needs them! */

    /* Clipboard events */
    SDL_EVENT_CLIPBOARD_UPDATE = 0x900, /**< The clipboard changed */

    /* Drag and drop events */
    SDL_EVENT_DROP_FILE        = 0x1000, /**< The system requests a file open */
    SDL_EVENT_DROP_TEXT,                 /**< text/plain drag-and-drop event */
    SDL_EVENT_DROP_BEGIN,                /**< A new set of drops is beginning (NULL filename) */
    SDL_EVENT_DROP_COMPLETE,             /**< Current set of drops is now complete (NULL filename) */
    SDL_EVENT_DROP_POSITION,             /**< Position while moving over the window */

    /* Audio hotplug events */
    SDL_EVENT_AUDIO_DEVICE_ADDED = 0x1100,  /**< A new audio device is available */
    SDL_EVENT_AUDIO_DEVICE_REMOVED,         /**< An audio device has been removed. */
    SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED,  /**< An audio device's format has been changed by the system. */

    /* Sensor events */
    SDL_EVENT_SENSOR_UPDATE = 0x1200,     /**< A sensor was updated */

    /* Pressure-sensitive pen events */
    SDL_EVENT_PEN_PROXIMITY_IN = 0x1300,  /**< Pressure-sensitive pen has become available */
    SDL_EVENT_PEN_PROXIMITY_OUT,          /**< Pressure-sensitive pen has become unavailable */
    SDL_EVENT_PEN_DOWN,                   /**< Pressure-sensitive pen touched drawing surface */
    SDL_EVENT_PEN_UP,                     /**< Pressure-sensitive pen stopped touching drawing surface */
    SDL_EVENT_PEN_BUTTON_DOWN,            /**< Pressure-sensitive pen button pressed */
    SDL_EVENT_PEN_BUTTON_UP,              /**< Pressure-sensitive pen button released */
    SDL_EVENT_PEN_MOTION,                 /**< Pressure-sensitive pen is moving on the tablet */
    SDL_EVENT_PEN_AXIS,                   /**< Pressure-sensitive pen angle/pressure/etc changed */

    /* Camera hotplug events */
    SDL_EVENT_CAMERA_DEVICE_ADDED = 0x1400,  /**< A new camera device is available */
    SDL_EVENT_CAMERA_DEVICE_REMOVED,         /**< A camera device has been removed. */
    SDL_EVENT_CAMERA_DEVICE_APPROVED,        /**< A camera device has been approved for use by the user. */
    SDL_EVENT_CAMERA_DEVICE_DENIED,          /**< A camera device has been denied for use by the user. */

    /* Notification events */
    SDL_EVENT_NOTIFICATION_ACTION_INVOKED = 0x1500, /**< A user response to a system notification was received. */

    /* Render events */
    SDL_EVENT_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
    SDL_EVENT_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
    SDL_EVENT_RENDER_DEVICE_LOST, /**< The device has been lost and can't be recovered. */

    /* Reserved events for private platforms */
    SDL_EVENT_PRIVATE0 = 0x4000,
    SDL_EVENT_PRIVATE1,
    SDL_EVENT_PRIVATE2,
    SDL_EVENT_PRIVATE3,

    /* Internal events */
    SDL_EVENT_POLL_SENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */

    /** Events SDL_EVENT_USER through SDL_EVENT_LAST are for your use,
     *  and should be allocated with SDL_RegisterEvents()
     */
    SDL_EVENT_USER    = 0x8000,

    /**
     *  This last event is only for bounding internal arrays
     */
    SDL_EVENT_LAST    = 0xFFFF,

    /* This just makes sure the enum is the size of Uint32 */
    SDL_EVENT_ENUM_PADDING = 0x7FFFFFFF

} SDL_EventType;

Version

This enum is available since SDL 3.2.0.

Mapping SDL event types to structs

All events are delivered through the SDL_Event union. One uses this union by choosing the correct struct based on the union's type field. So if you get an SDL_EVENT_KEY_DOWN type, you would want SDL_Event's key field (like event->key), which is an SDL_KeyboardEvent struct.

For convenience, here's a mapping of all event types to their place in SDL_Event. Some event types have no extra data than the event itself, like SDL_EVENT_TERMINATING, etc. In those cases, the event field/struct is listed as SDL_CommonEvent, which mostly just provides timestamps for the event.

There are _FIRST and _LAST fields for each subsection of events, like SDL_EVENT_DISPLAY_FIRST and SDL_EVENT_DISPLAY_LAST. These are not listed in this table, as they are never sent as events and are only used to provide logical groupings.

This is listed in alphabetical order by event type name, not enum value order.

Type SDL_Event field Event struct
SDL_EVENT_TERMINATING common SDL_CommonEvent
SDL_EVENT_LOW_MEMORY common SDL_CommonEvent
SDL_EVENT_WILL_ENTER_BACKGROUND common SDL_CommonEvent
SDL_EVENT_DID_ENTER_BACKGROUND common SDL_CommonEvent
SDL_EVENT_WILL_ENTER_FOREGROUND common SDL_CommonEvent
SDL_EVENT_DID_ENTER_FOREGROUND common SDL_CommonEvent
SDL_EVENT_LOCALE_CHANGED common SDL_CommonEvent
SDL_EVENT_SYSTEM_THEME_CHANGED common SDL_CommonEvent
SDL_EVENT_DISPLAY_ORIENTATION display SDL_DisplayEvent
SDL_EVENT_DISPLAY_ADDED display SDL_DisplayEvent
SDL_EVENT_DISPLAY_REMOVED display SDL_DisplayEvent
SDL_EVENT_DISPLAY_MOVED display SDL_DisplayEvent
SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED display SDL_DisplayEvent
SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED display SDL_DisplayEvent
SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED display SDL_DisplayEvent
SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED display SDL_DisplayEvent
SDL_EVENT_WINDOW_SHOWN window SDL_WindowEvent
SDL_EVENT_WINDOW_HIDDEN window SDL_WindowEvent
SDL_EVENT_WINDOW_EXPOSED window SDL_WindowEvent
SDL_EVENT_WINDOW_MOVED window SDL_WindowEvent
SDL_EVENT_WINDOW_RESIZED window SDL_WindowEvent
SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED window SDL_WindowEvent
SDL_EVENT_WINDOW_METAL_VIEW_RESIZED window SDL_WindowEvent
SDL_EVENT_WINDOW_MINIMIZED window SDL_WindowEvent
SDL_EVENT_WINDOW_MAXIMIZED window SDL_WindowEvent
SDL_EVENT_WINDOW_RESTORED window SDL_WindowEvent
SDL_EVENT_WINDOW_MOUSE_ENTER window SDL_WindowEvent
SDL_EVENT_WINDOW_MOUSE_LEAVE window SDL_WindowEvent
SDL_EVENT_WINDOW_FOCUS_GAINED window SDL_WindowEvent
SDL_EVENT_WINDOW_FOCUS_LOST window SDL_WindowEvent
SDL_EVENT_WINDOW_CLOSE_REQUESTED window SDL_WindowEvent
SDL_EVENT_WINDOW_HIT_TEST window SDL_WindowEvent
SDL_EVENT_WINDOW_ICCPROF_CHANGED window SDL_WindowEvent
SDL_EVENT_WINDOW_DISPLAY_CHANGED window SDL_WindowEvent
SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED window SDL_WindowEvent
SDL_EVENT_WINDOW_SAFE_AREA_CHANGED window SDL_WindowEvent
SDL_EVENT_WINDOW_OCCLUDED window SDL_WindowEvent
SDL_EVENT_WINDOW_ENTER_FULLSCREEN window SDL_WindowEvent
SDL_EVENT_WINDOW_LEAVE_FULLSCREEN window SDL_WindowEvent
SDL_EVENT_WINDOW_DESTROYED window SDL_WindowEvent
SDL_EVENT_WINDOW_HDR_STATE_CHANGED window SDL_WindowEvent
SDL_EVENT_WINDOW_SETTINGS_CHANGED window SDL_WindowEvent
SDL_EVENT_KEY_DOWN key SDL_KeyboardEvent
SDL_EVENT_KEY_UP key SDL_KeyboardEvent
SDL_EVENT_TEXT_EDITING edit SDL_TextEditingEvent
SDL_EVENT_TEXT_INPUT input SDL_TextInputEvent
SDL_EVENT_KEYMAP_CHANGED common SDL_CommonEvent
SDL_EVENT_KEYBOARD_ADDED kdevice SDL_KeyboardDeviceEvent
SDL_EVENT_KEYBOARD_REMOVED kdevice SDL_KeyboardDeviceEvent
SDL_EVENT_TEXT_EDITING_CANDIDATES edit_candidates SDL_TextEditingCandidatesEvent
SDL_EVENT_SCREEN_KEYBOARD_SHOWN common SDL_CommonEvent
SDL_EVENT_SCREEN_KEYBOARD_HIDDEN common SDL_CommonEvent
SDL_EVENT_MOUSE_MOTION motion SDL_MouseMotionEvent
SDL_EVENT_MOUSE_BUTTON_DOWN button SDL_MouseButtonEvent
SDL_EVENT_MOUSE_BUTTON_UP button SDL_MouseButtonEvent
SDL_EVENT_MOUSE_WHEEL wheel SDL_MouseWheelEvent
SDL_EVENT_MOUSE_ADDED mdevice SDL_MouseDeviceEvent
SDL_EVENT_MOUSE_REMOVED mdevice SDL_MouseDeviceEvent
SDL_EVENT_JOYSTICK_AXIS_MOTION jaxis SDL_JoyAxisEvent
SDL_EVENT_JOYSTICK_BALL_MOTION jball SDL_JoyBallEvent
SDL_EVENT_JOYSTICK_HAT_MOTION jhat SDL_JoyHatEvent
SDL_EVENT_JOYSTICK_BUTTON_DOWN jbutton SDL_JoyButtonEvent
SDL_EVENT_JOYSTICK_BUTTON_UP jbutton SDL_JoyButtonEvent
SDL_EVENT_JOYSTICK_ADDED jdevice SDL_JoyDeviceEvent
SDL_EVENT_JOYSTICK_REMOVED jdevice SDL_JoyDeviceEvent
SDL_EVENT_JOYSTICK_BATTERY_UPDATED jbattery SDL_JoyBatteryEvent
SDL_EVENT_JOYSTICK_UPDATE_COMPLETE jdevice SDL_JoyDeviceEvent
SDL_EVENT_GAMEPAD_AXIS_MOTION gaxis SDL_GamepadAxisEvent
SDL_EVENT_GAMEPAD_BUTTON_DOWN gbutton SDL_GamepadButtonEvent
SDL_EVENT_GAMEPAD_BUTTON_UP gbutton SDL_GamepadButtonEvent
SDL_EVENT_GAMEPAD_ADDED gdevice SDL_GamepadDeviceEvent
SDL_EVENT_GAMEPAD_REMOVED gdevice SDL_GamepadDeviceEvent
SDL_EVENT_GAMEPAD_REMAPPED gdevice SDL_GamepadDeviceEvent
SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN gtouchpad SDL_GamepadTouchpadEvent
SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION gtouchpad SDL_GamepadTouchpadEvent
SDL_EVENT_GAMEPAD_TOUCHPAD_UP gtouchpad SDL_GamepadTouchpadEvent
SDL_EVENT_GAMEPAD_SENSOR_UPDATE gsensor SDL_GamepadSensorEvent
SDL_EVENT_GAMEPAD_UPDATE_COMPLETE gdevice SDL_GamepadDeviceEvent
SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED gdevice SDL_GamepadDeviceEvent
SDL_EVENT_GAMEPAD_CAPSENSE_TOUCH gcapsense SDL_GamepadCapSenseEvent
SDL_EVENT_GAMEPAD_CAPSENSE_RELEASE gcapsense SDL_GamepadCapSenseEvent
SDL_EVENT_FINGER_DOWN tfinger SDL_TouchFingerEvent
SDL_EVENT_FINGER_UP tfinger SDL_TouchFingerEvent
SDL_EVENT_FINGER_MOTION tfinger SDL_TouchFingerEvent
SDL_EVENT_FINGER_CANCELED tfinger SDL_TouchFingerEvent
SDL_EVENT_PINCH_BEGIN pinch SDL_PinchFingerEvent
SDL_EVENT_PINCH_UPDATE pinch SDL_PinchFingerEvent
SDL_EVENT_PINCH_END pinch SDL_PinchFingerEvent
SDL_EVENT_CLIPBOARD_UPDATE clipboard SDL_ClipboardEvent
SDL_EVENT_DROP_FILE drop SDL_DropEvent
SDL_EVENT_DROP_TEXT drop SDL_DropEvent
SDL_EVENT_DROP_BEGIN drop SDL_DropEvent
SDL_EVENT_DROP_COMPLETE drop SDL_DropEvent
SDL_EVENT_DROP_POSITION drop SDL_DropEvent
SDL_EVENT_AUDIO_DEVICE_ADDED adevice SDL_AudioDeviceEvent
SDL_EVENT_AUDIO_DEVICE_REMOVED adevice SDL_AudioDeviceEvent
SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED adevice SDL_AudioDeviceEvent
SDL_EVENT_SENSOR_UPDATE sensor SDL_SensorEvent
SDL_EVENT_PEN_PROXIMITY_IN pproximity SDL_PenProximityEvent
SDL_EVENT_PEN_PROXIMITY_OUT pproximity SDL_PenProximityEvent
SDL_EVENT_PEN_DOWN ptouch SDL_PenTouchEvent
SDL_EVENT_PEN_UP ptouch SDL_PenTouchEvent
SDL_EVENT_PEN_BUTTON_DOWN pbutton SDL_PenButtonEvent
SDL_EVENT_PEN_BUTTON_UP pbutton SDL_PenButtonEvent
SDL_EVENT_PEN_MOTION pmotion SDL_PenMotionEvent
SDL_EVENT_PEN_AXIS paxis SDL_PenAxisEvent
SDL_EVENT_CAMERA_DEVICE_ADDED cdevice SDL_CameraDeviceEvent
SDL_EVENT_CAMERA_DEVICE_REMOVED cdevice SDL_CameraDeviceEvent
SDL_EVENT_CAMERA_DEVICE_APPROVED cdevice SDL_CameraDeviceEvent
SDL_EVENT_CAMERA_DEVICE_DENIED cdevice SDL_CameraDeviceEvent
SDL_EVENT_NOTIFICATION_ACTION_INVOKED notification SDL_NotificationEvent
SDL_EVENT_RENDER_TARGETS_RESET render SDL_RenderEvent
SDL_EVENT_RENDER_DEVICE_RESET render SDL_RenderEvent
SDL_EVENT_RENDER_DEVICE_LOST render SDL_RenderEvent

CategoryAPI, CategoryAPIEnum, CategoryEvents


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