Request a window to demand attention from the user.
Defined in <SDL3/SDL_video.h>
bool SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation);
SDL_Window * | window | the window to be flashed. |
SDL_FlashOperation | operation | the operation to perform. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.