Call this to resume GPU operation on Xbox when you receive the SDL_EVENT_WILL_ENTER_FOREGROUND event.
Defined in <SDL3/SDL_gpu.h>
void SDL_GDKResumeGPU(SDL_GPUDevice *device);
SDL_GPUDevice * | device | a GPU context. |
When resuming, this function MUST be called before calling any other SDL_GPU functions.
This function is available since SDL 3.1.3.