Call this to suspend GPU operation on Xbox when you receive the SDL_EVENT_DID_ENTER_BACKGROUND event.
Defined in <SDL3/SDL_gpu.h>
void SDL_GDKSuspendGPU(SDL_GPUDevice *device);
SDL_GPUDevice * | device | a GPU context. |
Do NOT call any SDL_GPU functions after calling this function! This must also be called before calling SDL_GDKSuspendComplete.
This function is available since SDL 3.1.3.