Call this to suspend Render operations on Xbox after receiving the SDL_EVENT_DID_ENTER_BACKGROUND event.
Defined in <SDL3/SDL_render.h>
void SDL_GDKSuspendRenderer(SDL_Renderer *renderer);| SDL_Renderer * | renderer | the renderer which should suspend operation. |
Do NOT call any SDL_Render functions after calling this function! This must also be called before calling SDL_GDKSuspendComplete.
This function MUST be called on the application's render thread.
This function is available since SDL 3.6.0.