Possible values to be set for the SDL_GL_CONTEXT_PROFILE_MASK attribute.
Defined in <SDL3/SDL_video.h>
typedef Uint32 SDL_GLProfile;
#define SDL_GL_CONTEXT_PROFILE_CORE 0x0001 /**< OpenGL Core Profile context */
#define SDL_GL_CONTEXT_PROFILE_COMPATIBILITY 0x0002 /**< OpenGL Compatibility Profile context */
#define SDL_GL_CONTEXT_PROFILE_ES 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
This datatype is available since SDL 3.1.3.