###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GL_DeleteContext Delete an OpenGL context. ## Header File Defined in [SDL_video.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_video.h), but apps should use `#include ` ## Syntax ```c int SDL_GL_DeleteContext(SDL_GLContext context); ``` ## Function Parameters | | | | --------------- | -------------------------------- | | **context** | the OpenGL context to be deleted | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GL_CreateContext](SDL_GL_CreateContext) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryVideo](CategoryVideo)