====== (This is the documentation for SDL3, which is under heavy development and the API is changing! [https://wiki.libsdl.org/SDL2/ SDL2] is the current stable version!) ====== = SDL_GL_UnbindTexture = Unbind an OpenGL/ES/ES2 texture from the current context. == Syntax == int SDL_GL_UnbindTexture(SDL_Texture *texture); == Function Parameters == {| |'''texture''' |the texture to unbind from the current OpenGL/ES/ES2 context |} == Return Value == Returns 0 on success, or -1 if the operation is not supported == Remarks == See [[SDL_GL_BindTexture]]() for examples on how to use these functions == Version == This function is available since SDL 3.0.0. == Related Functions == :[[SDL_GL_BindTexture]] :[[SDL_GL_MakeCurrent]] ---- [[CategoryAPI]], [[CategoryRender]]