###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_GL_UnbindTexture Unbind an OpenGL/ES/ES2 texture from the current context. ## Syntax ```c int SDL_GL_UnbindTexture(SDL_Texture *texture); ``` ## Function Parameters | | | | --------------- | ------------------------------------------------------------ | | **texture** | the texture to unbind from the current OpenGL/ES/ES2 context | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks See [SDL_GL_BindTexture](SDL_GL_BindTexture)() for examples on how to use these functions ## Version This function is available since SDL 3.0.0. ## Related Functions * [SDL_GL_BindTexture](SDL_GL_BindTexture) * [SDL_GL_MakeCurrent](SDL_GL_MakeCurrent) ---- [CategoryAPI](CategoryAPI), [CategoryRender](CategoryRender)