A structure specifying the parameters of color targets used in a graphics pipeline.
Defined in <SDL3/SDL_gpu.h>
typedef struct SDL_GPUColorTargetDescription
{/**< The pixel format of the texture to be used as a color target. */
SDL_GPUTextureFormat format; /**< The blend state to be used for the color target. */
SDL_GPUColorTargetBlendState blend_state; } SDL_GPUColorTargetDescription;
This struct is available since SDL 3.1.3