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(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_GPUColorTargetInfo

A structure specifying the parameters of a color target used by a render pass.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef struct SDL_GPUColorTargetInfo
{
    SDL_GPUTexture *texture;         /**< The texture that will be used as a color target by a render pass. */
    Uint32 mip_level;                /**< The mip level to use as a color target. */
    Uint32 layer_or_depth_plane;     /**< The layer index or depth plane to use as a color target. This value is treated as a layer index on 2D array and cube textures, and as a depth plane on 3D textures. */
    SDL_FColor clear_color;          /**< The color to clear the color target to at the start of the render pass. Ignored if SDL_GPU_LOADOP_CLEAR is not used. */
    SDL_GPULoadOp load_op;           /**< What is done with the contents of the color target at the beginning of the render pass. */
    SDL_GPUStoreOp store_op;         /**< What is done with the results of the render pass. */
    SDL_GPUTexture *resolve_texture; /**< The texture that will receive the results of a multisample resolve operation. Ignored if a RESOLVE* store_op is not used. */
    Uint32 resolve_mip_level;        /**< The mip level of the resolve texture to use for the resolve operation. Ignored if a RESOLVE* store_op is not used. */
    Uint32 resolve_layer;            /**< The layer index of the resolve texture to use for the resolve operation. Ignored if a RESOLVE* store_op is not used. */
    bool cycle;                  /**< true cycles the texture if the texture is bound and load_op is not LOAD */
    bool cycle_resolve_texture;  /**< true cycles the resolve texture if the resolve texture is bound. Ignored if a RESOLVE* store_op is not used. */
    Uint8 padding1;
    Uint8 padding2;
} SDL_GPUColorTargetInfo;

Remarks

The load_op field determines what is done with the texture at the beginning of the render pass.

The store_op field determines what is done with the color results of the render pass.

Version

This struct is available since SDL 3.1.3

See Also


CategoryAPI, CategoryAPIStruct, CategoryGPU


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