Specifies how the contents of a texture attached to a render pass are treated at the beginning of the render pass.
Defined in <SDL3/SDL_gpu.h>
typedef enum SDL_GPULoadOp
{/**< The previous contents of the texture will be preserved. */
SDL_GPU_LOADOP_LOAD, /**< The contents of the texture will be cleared to a color. */
SDL_GPU_LOADOP_CLEAR, /**< The previous contents of the texture need not be preserved. The contents will be undefined. */
SDL_GPU_LOADOP_DONT_CARE } SDL_GPULoadOp;
This enum is available since SDL 3.1.3